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Before the Beginning
Before the beginning, there was only the Nullverse--the embodiment of darkness, the antithesis to all that we are now. Before the beginning, it was all, and it was nothing. Within the Nullverse existed a perfect balance that did not grow or change. The Nullverse was all that was and all that could be.
"But change is the only constant in the multiverse. That means that there would eventually be more, yes?"
In the beginning, the Nullverse was defeated by a word. It was shattered by the power of sound, and its fragments were cast outward. Light was allowed to mix with the darkness, and sound overrode the silence. The churning chaos soon formed into the basic elements of creation. Thus formed the twelve elements and the foundation of the universe: Earth, Air, Fire, Water, Light, Darkness, Sound, Silence, Order, Chaos, Life, and Death.
"You still classify it as the universe, but that indicates a singular reality. The threads of lore come from many different realities. It is how myths are woven."
Correct. The universe was still a chaotic mass of lights, thoughts, sounds, visions, and ideas. There was nothing to give pause as one concept bled into another. It was this pure creation that the Silencers were created to consume.
"The Silencers. I remember. Yes, it is starting to come back to me now."
It was not long before silence and darkness started to separate the various sounds and images. These chaotic streams began to coalesce together into separate spheres of thought--separate worlds. Prior to this, there was no true separation between realities. But as the Silencers consumed, the universe was reshaped into the multiverse of today.
"How long since the Silencers were put to sleep? How long have I, myself, slumbered?"
Seven hundred and seventy-seven years. I have awaked you per your instruction, MythWeaver.
"And the Null-Star?"
The Null-Star does not slumber, MythWeaver. The Null-Star seeks to be what is, and what could be. The Null-Star persists.
"But so do you."
Correct. I was programmed to persist. I was programmed to record. I was programmed to remember.
"And to allow others to remember."
"And the other MythWeavers? What of they?"
Dead. You are the last.
"What happened to them?"
"Then the MythWalkers have no guidance? No direction?"
Partially correct. The MythWalker blood slumbered when the last of the awakened MythWeavers was defeated. I have awakened you so that you may awaken them.
"I see. Then my task is clear. But I fear to see what has become of the multiverse without the MythWalkers to stand against the might of the Null-Star..."
There is one more thing you should know, MythWeaver.
"And that is?"
The Silencers, too, are awakening once more.
What is MythWalker?
MythWalker is a card-based role playing game set within a cosmic fantasy multiverse. Each player builds a character, a MythWalker, from a pool of cards based around elemental abilities. Those MythWalkers are then used to play through adventures crafted by the MythWeaver.
What makes the game of MythWalker unique is the concept that every player has a MythWeaver deck as well as a MythWalker deck (called a "Codex"). This means that any grouping of MythWalker players can sit down and have an adventure. Have you ever wanted to bring your roleplaying character to a pick-up game? Have you ever wanted to experience a multitude of different stories from a multitude of different game masters? MythWalker allows for that.
The use of cards as the primary medium allows MythWalker to remain as portable as your most popular collectible card games. No unnecessary game boards, tokens, or miniatures are needed. All you need is your codex of cards.
How long has MythWalker been in development?
The core mechanical concepts have been in development for at least three years. The setting has been evolved over the past two years. The merging of the two has happened over the course of a very intensive past two months.
That said, MythWalker still has a long development schedule ahead of it. While the basic pieces are in place, they still need to pass through many iterations of playtesting and refinement. We hope to be able to shape this refinement during our playtest at GenCon 2012.
Can I help? I want to help! How can I help?
In the coming weeks, I'll be organizing a Kickstarter campaign for MythWalker. If you'd like to help the development of this game, please consider contributing. More information to come.